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Slender the eight pages game over
Slender the eight pages game over











slender the eight pages game over

Visuals are adequate to the task if a bit repetitive, and scale well enough to run on midrange laptops with reasonable fidelity and speed. This game’s origin as a conceptual demo speaks to the limitations of its gameplay, but viewed as a simple, creepy game of hide-and-seek, there’s a charm here that can hold interest for a short while, or entertain younger gamers for whom scares are fun but gunfire and gore are inappropriate.

slender the eight pages game over

Video options are pretty basic, but they do get the game to run smoothly on lower-end systems. This is presumably a horrible event, but since we don’t get to see anything past a fuzzy static fadeout, who knows? Audio cues and visual distortions alert you to his presence, allowing you a window to escape, but as you collect more pages this window narrows and he becomes harder to avoid. Sprinting causes your maximum stamina to drop slightly jogging does not.There are no weapons, no hit points, no inventory, no crouching to hide or any other forms of entertainment to interrupt the purity of the experience, which boils down to collecting eight pages nailed to things scattered throughout the dark woods before Slenderman catches up with you.Jogging/sprinting causes your stamina to drop it recovers when walking, and recovers twice as fast when standing still.However, having it off will make you easier to catch. You also can look at the Slender Man longer while it is off. Your flashlight has a limited battery it will not drain while it is turned off.The further you are, the safer it is to look. Do not look at the Slender Man for too long, or you will lose.The Slender Man can capture you if it gets too close.If you lose all sanity, the game ends with the view being replaced with a static-covered close up of Slender Man. Sanity loss is represented by static and distortion appearing on the screen. You lose health (referred to as "sanity" in the original design) any time they can see Slender Man, or whenever Slender Man is too close to you. The game also varies the background sound effects each time an odd-numbered page is collected. After 6 pages, he can teleport into your view. If Slender Man obtains an unbroken line of sight to you, he instead starts to move a distance towards you each interval or half-interval, until he catches you or can no longer see them.Įach time a page is collected, or a particular amount of time elapses, the interval between Slender Man's teleports reduces and the maximum range decreases. Once he has appeared, Slender Man teleports at regular intervals between randomly selected locations, within a maximum range of you, that are outside of your view. The game's enemy, Slender Man, does not usually appear until you collect their first page, although it is highly possible. You cannot interact with the environment in any other way apart from the movement controls, the only controls available are to turn the flashlight on and off, pick up a page, and run. The objective of the game is for you to find eight notes ("pages") which are attached to various landmarks around the environment. Dirt paths are present, but you are able to travel in any direction and is only bound by fences which enclose the area.

slender the eight pages game over

There are 10 different landmarks scattered throughout the woods including vehicles, a building, a giant tree, rocks, brick walls, a stone pillar, a tunnel, cut down trees, and fuel tanks. You are able to jog for a short period before running out of breath.

slender the eight pages game over

You are equipped with a flashlight that has a battery which must be conserved. Slender: The Eight Pages begins with you in a forest at night. An unofficial port of version 0.9.7 of the popular 2012 indie horror game Slender: The Eight Pages.













Slender the eight pages game over